


Yes, living off the land resolves this problem entirely, but it shouldnt be mandatory to engage in farming. I shouldnt need to explain why this is a bad deal. The cost of time for delayed resources should be enough of a price to pay for turning edible food into seeds for more resources, but instead we got the ability to turn 5 crops into 2 and the chance of another seed. The problem with the A20 solution though was that farming became very inefficient. The solution in A20 was adding an element of randomness to harvesting which meant that there was more risk in building your infinite supply of crops. The problem with farming in A19 was that once you got 5 of any crop you could create an infinite and exponential supply of crops, which undermined the survival aspect of the game. In alpha 20 you can craft a seed from 5 crops and that would give you one harvest of 2 crops and the chance at a bonus seed to repeat the process. At the start you would trade 5 immediate resources for recurring harvests.

I DO miss what we have lost but I have the power to bring it back so i am not that concerned.In alpha 19 you could craft a seed from 5 crops and that would give you a self replenishing food source. Crafting and cultivating is no longer a main priority, which works to some degree. The experience is more action oriented and will most likely keep moving in this direction.
#7 DAYS TO DIE FARMING TAKE ALL FROM BAG MOD#
Its easier to assimilate and try to mod it back in then change their minds. This game has been moving towards detachment from human experiences since 17.

However if farming immediately is important to you there is certainly nothing stopping you accomplishing it. It does only take finding 1 nitrate vein to have enough to make an immense farm. I dont believe that it naturally happening no matter what you do in every playthrough would be a good thing. This is really a perfect example of gate-keeping.Įven if your area had zero nitrate boulders (which I doubt but check desert/snow), it is still possible with effort. If I cannot plant more than 1 seed because my area has 0 nitrate but 10000000 blocks of dirt, something is very awry. It's possible my area has 0 nitrate boulders, and since I have only been able to loot it, the process has been slow. My experience so far after 2 days of playing is I only have 30 nitrate (compared to lvl 2 steel tools, some military armor and a lvl 6 AK). That said, it's good to hear you feel that way. There has to be some proximity to real life elements otherwise the game is too detached from human experience (obviously im not talking about zombies etc). It's not that I am using realism as an argument, it's more a matter of immersion. Or you can go search towns for POI's with up to 20 pre-intalled farm plots, take them over and start planting with no gathering needed. By the end of the day (or two) you will be ready for farming. While you are doing that you can chop down a couple trees, and harvest any nitrate boulders you see. You can start day 1 run down the road all over the map collecting rotten meat. (I will try to refrain from pointing out that everything I have ever tried to plant in my fertile looking yard has always died and I have always lost the seed) Just going to respond to the gameplay part, as I dont believe realism is an argument in this instance. Why don't we make farm plots for specific special crops, like drug plants etc? It makes no sense not to be able to take a seed and shove it in the ground where seeds have been rumored to grow for the last 11 million years. But, if you can only plant seeds once you hit another gateway, even though there is dirt EVERYWHERE, by the time you can actually do it that sense of desperation has already passed. Early survival is meant to be scrappy-a few scraggly crops here, a random pig there. Furthermore it decreases the granularity of the game where you can plant a few seeds in random patches of dirt you find on a cliffside, or what not. Requiring nitrate (25 each plot when u only find it 5 at a time in houses) and rotten meat just means you can't plant the first seeds you find. In the early game sometimes finding a few seeds is a godsend when setting up your first shack. I searched the forums and didn't see another post, so here's my take on farm plots.
